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Blender to sculptris
Blender to sculptris










blender to sculptris

ZBrush still aren’t friends, the interface over the years is worst in my humble opinion. I’m comfortable with non-organic modeling so I need a way to practice organic modeling, Blender is perfect but with more polys the sculpt performance down. The 3D printers were starting but the definition was very low for my small elements.Īfter some years in the drawer, the project was reborn again, now I move to Blender and Sculptris, ZBrush I thought is very complex with a chaotic interface that all the time click here and there, and expensive if you don’t use it professionally, so I remain with Blender and Sculptris but the FMD 3D printers were not enough resolution for small things and resin printers like 3DFormlabs too expensive.ĭuring the sad pandemic time, I try to recover Blender and made some online courses that refresh and boost my skills. For this, my main tool was Sketchup where I designed to test de model and then manually sculpt the elements and create silicone molds for resin and white metal. Was a fun time building scenics and props.

blender to sculptris

Then, over 2008 the 3D and the modeler join to create a product line to build scenics for tabletop games, from Warhammer to Flames of war, and make board games for clubs that play Bolt Action games or Blood Blowl fields. At young the 3D was captivate me, starting making logos with my Amiga 500 for a videos intro for a friend and then discovered 3DMax while studying.Īs background I’m a passionate modeler of planes at scale, making dioramas, painting, and playing wargames. First I’m not a 3D professional, my main profession is a developer and consulting for companies.












Blender to sculptris